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A small white robot sits on a mossy ledge under a golden tree, looking across to moonlit ruins and glowing waterfalls

Alexandra Interactive

Games for curious minds

The studio

Play.
Create.
Explore.
Together.

Alexandra Interactive is an independent studio making games for curious minds: bright, inviting worlds with clever ideas underneath.

We work at both ends of gaming history. Some days that means Niagara particle systems in Unreal Engine 5. Other days it means copper lists and 12-bit palettes on a Commodore Amiga. Our games aim to suit the indie crowd and the AA crowd alike.

Meet the studio

Now playing

Our games

All games
Key art: an orange-and-white missile turret fires at flying saucers labelled with multiplication sums, under a violet and gold sunset
In development

Spherica

Aliens descend, each carrying a sum. Work out the answer, lock on, and fire. A 3D arcade reimagining of a times-tables shooter from the BBC Micro era.

PC · Unreal Engine 5

Old machines, new games

Built for the machines that built us.

We make games for modern engines and for classic hardware. Alongside our Unreal Engine work, we are developing new titles for the Commodore Amiga and exploring the ZX Spectrum Next, made to run on real hardware.

  • Commodore Amiga

    A500 OCS/ECS · A1200 AGA

    Pre-production
  • ZX Spectrum Next

    Z80N · Layer 2 · HW sprites

    Exploring
  • Unreal Engine 5

    PC · modern consoles

    In development
Pixel-art twilight scene with ruined arches, a waterfall, a full moon and a small robot on a ledge
The Alexandra Interactive logo as a 320×256 32-colour Amiga A500 screen
A500 · PAL 320×256 · 32 col

From the journal

Dev log

All entries
The BOOM Library website homepage
Spherica

· 2 min read

Deep-dive on sound

A simple task in Linear — "Find sounds for game" — turned into a week-long rabbit hole of sound libraries, licensing and YouTube Content ID.

Read entry
Alien craft firing glowing laser bolts at the Spherica turret against a sunset sky
Spherica

· 1 min read

Adding the first Niagara system

My first foray into building a Niagara particle system from scratch — laser bursts from descending aliens, with a second emitter for impact debris.

Read entry
Spherica's orange-and-white missile turret standing on a grassy plain in Unreal Engine 5
Spherica

· 1 min read

Introducing Spherica

Welcome to Alexandra Interactive — and to our first project, a 3D reimagining of a times-tables shooter I played on the BBC Micro at primary school.

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Insert disk 2

Follow the journey, one frame at a time.

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