Spherica
Aliens descend, each carrying a sum. Work out the answer, lock on, and fire. A 3D arcade reimagining of a times-tables shooter from the BBC Micro era.
PC · Unreal Engine 5
The studio
Alexandra Interactive is an independent studio making games for curious minds: bright, inviting worlds with clever ideas underneath.
We work at both ends of gaming history. Some days that means Niagara particle systems in Unreal Engine 5. Other days it means copper lists and 12-bit palettes on a Commodore Amiga. Our games aim to suit the indie crowd and the AA crowd alike.
Meet the studioEvery game starts with a spark and a sketchbook, not a spreadsheet.
Small studio, big worlds. Indie heart, AA polish.
We build in the open and share what we learn along the way.
Games that hold up, on hardware from 1985 to the latest.
Now playing
Aliens descend, each carrying a sum. Work out the answer, lock on, and fire. A 3D arcade reimagining of a times-tables shooter from the BBC Micro era.
PC · Unreal Engine 5
Old machines, new games
We make games for modern engines and for classic hardware. Alongside our Unreal Engine work, we are developing new titles for the Commodore Amiga and exploring the ZX Spectrum Next, made to run on real hardware.
Commodore Amiga
A500 OCS/ECS · A1200 AGA
ZX Spectrum Next
Z80N · Layer 2 · HW sprites
Unreal Engine 5
PC · modern consoles
From the journal
Spherica · 2 min read
A simple task in Linear — "Find sounds for game" — turned into a week-long rabbit hole of sound libraries, licensing and YouTube Content ID.
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Spherica · 1 min read
My first foray into building a Niagara particle system from scratch — laser bursts from descending aliens, with a second emitter for impact debris.
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Spherica · 1 min read
Welcome to Alexandra Interactive — and to our first project, a 3D reimagining of a times-tables shooter I played on the BBC Micro at primary school.
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